The Evil Granny’s House
The House of Evil Granny starts with you waking up inside a run-down house. Granny has locked you in, and she is already hunting you with a bloodied baseball bat.
To escape, you must explore the rooms, find useful clues, and unlock the front door. The door has several obstacles, so one key is not enough. You need four items: a hammer, a weapon, a battery, and the main door key. Each one is part of the escape sequence.
Granny can return to your location after a sudden noise, a bad route, or a delayed escape. Learn the house’s layout as you move, including its corridors and hiding places, so you have somewhere to run when she starts following you. If she spots you, escape first and come back to the search when the area is safe.
The weapon can knock Granny out for 15 seconds. That gives you a short chance to cross a hallway, collect an item, or work on a lock, but it will not keep her away for long. Use those seconds with a clear plan.
Search each room carefully, but do not stay in one place too long. Granny’s patrols make every search risky, and some items may take time to find. Keep track of where you have already looked and remember the route to the front door.
An unsuccessful attempt can still reveal the house’s structure, dangerous areas, and safer paths. On the next run, you can spend less time wandering and focus on the remaining items.
Once you have the hammer, weapon, battery, and main door key, return to the front door and complete the unlocking process. The goal is simple, but every hallway can lead to another chase.